Author Topic: So Mega Man 9  (Read 64447 times)

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abrader

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So Mega Man 9
« on: June 17, 2008, 11:08:58 AM »
I am pretty hyped to hear about this...

What platform do you suspect?

Id prefer it has some next-genisms in the GFX and ends up being a DLC game on XBLA/PSN.

Last thing we need is a Wii only release on disk...

Id also like to see them introduce 2 PL co-op and get Treasure to dev it ;)





bork

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Re: So Mega Man 9
« Reply #1 on: June 17, 2008, 11:16:10 AM »
I thought GAFfers already said it was supposed to be an XBL/PSN title, with the same game as a standard Wii release?


Id also like to see them introduce 2 PL co-op and get Treasure to dev it ;)






 :yuck First FPS Contra, now this?  Damn abrader!   :lol  The man who made Mega Man what it is today is still at Capcom IIRC, so I'd want him doing it.   2D, old-school style.  Just make a standard game with good level design, bosses, and challenge.  That's all it needs.
ど助平

MrAngryFace

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Re: So Mega Man 9
« Reply #2 on: June 17, 2008, 11:17:38 AM »
Capcoms totally whoring out for XBLA, so I wouldnt be shocked.
o_0

bork

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Re: So Mega Man 9
« Reply #3 on: June 17, 2008, 11:20:03 AM »
I would much rather see a Powered Up game based on MM2 and/or MM3.
ど助平

MrAngryFace

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Re: So Mega Man 9
« Reply #4 on: June 17, 2008, 11:46:46 AM »
Ditto. After the latest DS title im a bit skeptical of their ability to create entirely new games :(
o_0

demi

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fat

Positive Touch

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Re: So Mega Man 9
« Reply #6 on: June 17, 2008, 12:27:34 PM »
damn, demi truly is the master :bow2
pcp

Bloodwake

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Re: So Mega Man 9
« Reply #7 on: June 17, 2008, 12:28:03 PM »
I approve this news.

Straight out Mega Man. Awesome. Purchase confirmed.
HLR


Raban

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Re: So Mega Man 9
« Reply #9 on: June 17, 2008, 01:01:04 PM »
Demi is the new Surfer Girl.

abrader

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Re: So Mega Man 9
« Reply #10 on: June 17, 2008, 01:42:00 PM »
I do not read GAF - and MegaMan needs a makeover - they also cant develop 2pl co-op as well as treasure can.


abrader

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Re: So Mega Man 9
« Reply #11 on: June 17, 2008, 01:44:41 PM »
Also contra FPS could be cooler than yer face.


Crushed

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Re: So Mega Man 9
« Reply #12 on: June 17, 2008, 01:51:16 PM »
http://www.neogaf.com/forum/showpost.php?p=11593157&postcount=196

Quote
-Rockman 9 will feature a retro 8-bit art style, a homage to the earlier games.

-Two playable characters: Rockman and Blues (ProtoMan). Each has their own unique storylines.

-A popular belief is that RM9 will act as the 'link' to the events of the X Series. This is not so, The storyline DOES NOT lead into the X Series, rather it's a 'traditional' plot.

-Many new characters, new Robot Masters and maybe some new supporting characters.

-Gameplay is reminiscent of Rockman 3-6.

-Online components: Leader boards and some unknown form of online play

-RM9 will be on all major home consoles: Wii, X360 and PS3. X360 and PS3 users will be able to purchase the game from their respective download services. It's unknown how the Wii version will work, whether it will be a downloaded game or not.

http://www.neogaf.com/forum/showpost.php?p=11606147&postcount=287
Quote
"Robots Have Expiring Dates" -The Shadow

Once again, I attempting to get some more RM9 info out of PRC's very own Deepthroat, "The Shadow" who is still very hush hush about game play specifics. However, I was given a "clue" concerning the plot of the game:

"Robots have [expiration] dates."

That's a pretty deep concept for a supposed "traditional" plot. Regardless, I expect more 'leaks' to appear soon enough, hopefully some clarification.

On a completely different note: I did some more research about the OFLC, even contacted them for some clarification. Apparently, the OFLC has never in its history listed a "rumored" game, implying that the RM9/MM9 listing is no mistake, it is real.

wtc

demi

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Re: So Mega Man 9
« Reply #13 on: June 17, 2008, 01:55:45 PM »
liak, no way
fat

Crushed

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Re: So Mega Man 9
« Reply #14 on: June 17, 2008, 02:00:14 PM »
liak, no way

I cannot decipher this mysterious comment. WHAT DO YOU MEAN
wtc

Vizzys

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Re: So Mega Man 9
« Reply #15 on: June 17, 2008, 02:00:30 PM »
all I really hope is that the music doesnt suck

id play a mediocre megaman game for the awesome music, Ive done it before
萌え~

abrader

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Re: So Mega Man 9
« Reply #16 on: June 17, 2008, 02:01:53 PM »
liak, no way

I cannot decipher this mysterious comment. WHAT DO YOU MEAN

He is playing Bimbette Demi.


Tucah

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Re: So Mega Man 9
« Reply #17 on: June 17, 2008, 02:02:48 PM »
Please don't suck like the ZX series.

cool breeze

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Re: So Mega Man 9
« Reply #18 on: June 17, 2008, 02:11:33 PM »
Mega Man 9 shouldn't exist.

Make Powered Up 2 with the money instead and put it on PSN/XBLA/Steam...maybe Wiiware if Nintendo gets their act together.

Crushed

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Re: So Mega Man 9
« Reply #19 on: June 17, 2008, 02:40:43 PM »
Mega Man 9 shouldn't exist.

Make Powered Up 2 with the money instead and put it on PSN/XBLA/Steam...maybe Wiiware if Nintendo gets their act together.

Powered Up 2 on WiiWare would be like some kind of heaven for me.
wtc

Oblivion

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Re: So Mega Man 9
« Reply #20 on: June 17, 2008, 03:01:20 PM »
Powered Up was certainly awesome, but no one really needs the super deformed look. MMX4 style sprites pls.

Himu

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Re: So Mega Man 9
« Reply #21 on: June 17, 2008, 03:50:01 PM »
please don't suck
IYKYK

muckson

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Re: So Mega Man 9
« Reply #22 on: June 17, 2008, 06:38:56 PM »
Please don't suck like the ZX series.
werd
wat

Enl

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Re: So Mega Man 9
« Reply #23 on: June 17, 2008, 06:55:38 PM »
Lol at people bitching over at GAF that MM9 should be innovative and change the formula. Wasn't that what the last 10 years of Mega Man games were? And out of those ten years the best to come from the new games were Maverick Hunter X and Powered Up which are very traditional (sans the level editor). The Zero games were fun but still lacked that something that makes me enjoy those games as much as the older ones.

If a game is to call itself Mega Man 9 it SHOULD be traditional but differentiate itself from the others with level design and the weapons you get. If they were to innovate with a 3d Mega Man then they should do it with Legends and the not the classic series.
« Last Edit: June 17, 2008, 08:02:19 PM by Enl »
mmm

ananus

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Re: So Mega Man 9
« Reply #24 on: June 17, 2008, 11:43:48 PM »
saw this on another forum (nsfw)
spoiler (click to show/hide)

Vizzys

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Re: So Mega Man 9
« Reply #25 on: June 17, 2008, 11:48:25 PM »
id pay good money to play that

萌え~

Crushed

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Re: So Mega Man 9
« Reply #26 on: June 18, 2008, 12:01:38 AM »
saw this on another forum (nsfw)
spoiler (click to show/hide)

Why is Mega Man's sister looking at him seductively.


oh wait this is a japanese game
wtc

bork

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Re: So Mega Man 9
« Reply #27 on: June 18, 2008, 12:08:55 AM »
saw this on another forum (nsfw)
spoiler (click to show/hide)

Why is Mega Man's sister looking at him seductively.


oh wait this is a japanese game

So it's going to have what...tentacle rape, dp, incest, scat, loli, watersports, amputee, cheeseburger, pregnant, lactation, bukakke, that sort of thing?  Pretty typical.  *YAWN CAPCOM*   ::)
« Last Edit: June 18, 2008, 12:13:11 AM by lyte edge »
ど助平

Vizzys

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Re: So Mega Man 9
« Reply #28 on: June 18, 2008, 12:11:39 AM »
it will have drugs, sex, and rock and roll
萌え~

Enl

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Re: So Mega Man 9
« Reply #29 on: June 18, 2008, 08:28:23 AM »
saw this on another forum (nsfw)
spoiler (click to show/hide)

Why is Mega Man's sister looking at him seductively.


oh wait this is a japanese game

So it's going to have what...tentacle rape, dp, incest, scat, loli, watersports, amputee, cheeseburger, pregnant, lactation, bukakke, that sort of thing?  Pretty typical.  *YAWN CAPCOM*   ::)

Actually you're pretty dead on. The leaked list of this "revamped" Mega Man has shown the bosses to be:

Tentacle Rape Man
cheeseburger Man (?)
Loli Man (???)
Bukakke Man
Old Business Man (Strangely he seems to be weak to most of the weapons)
Hard Man
Pregnant Man
Lactating Teet Man
I'm the Best Mane (new final boss geared towards the Western audience)

The game is also apparently one big FPS escort mission where you are to make sure that Roll is kept safe in the world of 20XXX. Good luck Mega Man!
mmm

Himu

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Re: So Mega Man 9
« Reply #30 on: June 18, 2008, 09:50:30 AM »
Lol at people bitching over at GAF that MM9 should be innovative and change the formula. Wasn't that what the last 10 years of Mega Man games were? And out of those ten years the best to come from the new games were Maverick Hunter X and Powered Up which are very traditional (sans the level editor). The Zero games were fun but still lacked that something that makes me enjoy those games as much as the older ones.

 :-X :-X :-X

mega man zero series is the best mega man series
IYKYK

Crushed

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Re: So Mega Man 9
« Reply #31 on: June 26, 2008, 01:53:37 PM »
Nintendo Power scans have apparently surfaced somewhere. It's for WiiWare, and it's using 8-bit sprites.

Quote
Robot Masters:

Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash Woman (Um, not too sure on the last one.)

Inticreates is working on this.
wtc

Junpei the Tracer!

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Re: So Mega Man 9
« Reply #32 on: June 26, 2008, 01:54:18 PM »
Boo

MCD

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Re: So Mega Man 9
« Reply #33 on: June 26, 2008, 01:56:29 PM »
no wonder it's for the wii.

thanks junpei.

demi

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Re: So Mega Man 9
« Reply #34 on: June 26, 2008, 01:56:39 PM »
Cool, so I can play it for free anyway  :D
* demi huggles Twilight Hack
fat

Crushed

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Re: So Mega Man 9
« Reply #35 on: June 26, 2008, 01:56:50 PM »


:hyper :hyper :hyper
wtc

Narag

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Re: So Mega Man 9
« Reply #36 on: June 26, 2008, 01:57:00 PM »
holy shit 8-bit awesome
DMC

Vizzys

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Re: So Mega Man 9
« Reply #37 on: June 26, 2008, 01:57:15 PM »
those are some small ass scans

lol they are afraid to post bigger ones
萌え~

evilromero

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Re: So Mega Man 9
« Reply #38 on: June 26, 2008, 02:03:49 PM »
I'm not sure what to think at this point. It's hard to tell from the small scans but I think retro visuals could look a lot more stylish. I'm imagining something like the 8-bit stuff from Super Paper Mario.
ass

Crushed

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Re: So Mega Man 9
« Reply #39 on: June 26, 2008, 02:04:43 PM »
"This isn't really an answer to the question, but Mega Man fans give Mega Man 2 the most praise, and we wanted to surpass that. We weren't thinking about how 9 would look after 8, but how it would look following 1 or 2. We wanted to put out a fun game that gets back to basics."

:hyper
wtc

MCD

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Re: So Mega Man 9
« Reply #40 on: June 26, 2008, 02:05:14 PM »
Quote from: duckroll
The article is an interview with Inafune. He confirms the control scheme is like the old games. No waggle or motion stuff. You hold the wiimote horizontally, and you have jump and shoot. That's all.

Quote from: duckroll
Here's what Inafune has to say about why it's 8-bit after MM8 (the question was about whether the game included elements from previous MMs that they had to cut):

"This isn't really an answer to the question, but Mega Man fans give Mega Man 2 the most praise, and we wanted to surpass that. We weren't thinking about how 9 would look after 8, but how it would look following 1 or 2. We wanted to put out a fun game that gets back to basics."

I'm not a fan of the original MM series but this should be pretty good if they want to surpass MM2, no?

Hollywood

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Re: So Mega Man 9
« Reply #41 on: June 26, 2008, 02:05:49 PM »
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

Crushed

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Re: So Mega Man 9
« Reply #42 on: June 26, 2008, 02:06:02 PM »
MEGA MAN 2 IS THE BEST 8-BIT GAME EVER so yeah that's a pretty good goal.
wtc

MCD

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Re: So Mega Man 9
« Reply #43 on: June 26, 2008, 02:08:46 PM »
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.
no need for super graphics, a new MMX would do for 360/ps3.

demi

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Re: So Mega Man 9
« Reply #44 on: June 26, 2008, 02:10:09 PM »
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

You mean Mega Man Legends 3? Sounds already better than being stuck in the past. Wrestling :lol
fat

tiesto

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Re: So Mega Man 9
« Reply #45 on: June 26, 2008, 02:12:30 PM »
8 bit graphics? Isn't this sacreligious to the HD whores? Just give them Mega Man Super Duper Fantasy Land XZ 15 in 3D suckitude on PS3 and 360. The old school dooesn't want your asses back.

:piss Graphic Whores :piss2
^_^

Enl

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Re: So Mega Man 9
« Reply #46 on: June 26, 2008, 02:23:22 PM »
The innerchild in me just had an orgasm. It's pretty ballsy to take a series back to its true roots. Sure I would've liked a well animated HD version, but yeah, I'll definitely take a suped up 8 bit version too.
mmm

MCD

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Re: So Mega Man 9
« Reply #47 on: June 26, 2008, 02:24:04 PM »
Quote from: duckroll
Music will be 8-bit as well. There's a composer from Inticreates that worked on the Zero series, as well as a composer that worked on the NES games as well.

MCD

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Re: So Mega Man 9
« Reply #48 on: June 26, 2008, 02:27:10 PM »
Quote
Dreams do come true. The new issue of Nintendo Power is hitting mailboxes, and inside is the scoop on what we've been waiting for: Solid, concrete proof of Mega Man 9.

While there is no confirmation yet of its existence as a game for Xbox Live Arcade or the PlayStation Network, at least we do now know that it will be a downloadable game in a place where it most makes sense: WiiWare.

Further, the rumors of an 8-bit artstyle were not only true, but quite literal: So far, this looks just like one of the NES games, rather than the later fare of Mega Man 7 and Mega Man 8, each of which has its fans and detractors.

So what's the story? Apparently the rumor of a more "standard" story holds true as well, as robots are on the rampage, and Dr. Wily is back; only this time, he says that the robot attacks are the fault of Mega Man's creator, Dr. Light. And so it falls to Mega Man to prove his creator's innocence.

So who are the bad boys of metal musculature causing this high-tech havoc? The roster reads thusly: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash... Woman?

They each inhabit a trap-filled lair that reflects their respective themes, leading to Mega Man traversing molten material in Magma Man's domain, while Tornado Man's stage features spinning magnetic platforms which allow the Blue Bomber to defy gravity. And Plug Man's stage features certain walls that will force the Titanium Titan to square off against shadowy dopplegangers when he walks past.

And of course, when a Robot Master gets pwned, Mega Man will acquire their special weapons for his own personal arsenal, such as Galaxy Man's Black Hole Bombs, for which he'll have to find the next boss in line to whom it works against. Hmm, Black Hole Bomb? I bet Hornet Man might have a hard time escaping that...

The article also provides some insights from franchise mastermind Keiji Inafune of Capcom, who these days is perhaps better known for such fare as Onimusha, Dead Rising, and Lost Planet. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."

He goes on to say that if he did push to have a new game like the classic Mega Man made, it would be criticized for things like being simplistic, outdated, or too expensive, thus making it too difficult to bring it out in the current climate. And that's where programs like WiiWare come in, from which the popularity of retrogaming services such as the Virtual Console lead to the group to decide to make a new "NES" game.

The new game is being developed by Inti Creates, who have a wealth of experience in the Mega Man franchise with their creation of the Mega Man Zero and ZX titles, plus MegaMan Battle Chip Challenge. In addition, to celebrate Mega Man's 20th anniversary, Mega Man ZX Advent featured a mini game of three levels made in the NES Mega Man style.

For controlling the Blue Bomber, players will be able to hold the Wii Remote sideways in NES-style, with the control pad moving Mega Man and the two buttons set to Jump and Fire. Doesn't look like there will be any flashy shaking going on here.

But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in.

The reason for the return to NES-style graphics is due to the desire to please longtime fans who wanted to play a new game that was like the originals. In addition, the popularity of retro graphics on things like t-shirts and other paraphernalia "made it seem like the right time" to bring out an oldschool game. Plus, they wanted to show what the upper-limits of 8-bit graphics could do.

But will we get to see an 8-bit Bass and Treble?

And in addition to the graphics, the music will be styled in an 8-bit fashion, as well as 8-bit styled cinema cutscenes. "I am sure when people see the opening scenes- new content with 8-bit graphics- they're going to be very excited."

In terms of difficulty, Inafune says they aren't holding back for players whose reflexes might have deteriorated over the years, but they will try to keep it as close to that of the NES games as possible. Sounds good to me.

While the "cycloptic monsters" (aka Devils) won't be in, Inafune promises lots of exciting new bosses, plus the return of mainstay series cannon-fodder such as Sniper Joes and Mets.

Rumors suggested that Mega Man's mysterious older brother, Proto Man, would be playable, but when asked of other playable characters, Inafune said that it's classified; "you'll have to wait and see."

With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."

And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"

Be sure to check out The Mega Man Network for the other scans from the article and a peek at the included screens, and check out the new issue of Nintendo Power for the full interview.

tiesto

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Re: So Mega Man 9
« Reply #49 on: June 26, 2008, 02:30:25 PM »
HOLY SHIT AT 8-BIT SOUNDING CHIPTUNES  :o :o :o

Although with the popularity of minimal, electro and tech-house nowadays, 8-bit sounding music is pretty vogue ATM. 8)
^_^

Crushed

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Re: So Mega Man 9
« Reply #50 on: June 26, 2008, 02:35:23 PM »
Wario Land Wii
Mega Man 9
Treasure

Wii the console for true videogamers confirmed. :bow2
wtc

MCD

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Re: So Mega Man 9
« Reply #51 on: June 26, 2008, 02:36:32 PM »
low budget games  :'(

Crushed

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Re: So Mega Man 9
« Reply #52 on: June 26, 2008, 02:37:28 PM »
low budget games  :'(
Fatal Inertia  :'(
Lair  :'(
MGS4  :'(

Mega Man :hyper
wtc

Rman

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Re: So Mega Man 9
« Reply #53 on: June 26, 2008, 02:46:29 PM »
Looks great.  I'm a big retro fan and it's nice to see contemporary software with a retro look.

Rman

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Re: So Mega Man 9
« Reply #54 on: June 26, 2008, 02:48:18 PM »
low budget games  :'(
low budget and high budget can coexist.  hopefully, we get more richer and varied low budget games instead of the majority shovelware trash software found on the Wii.

MCD

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Re: So Mega Man 9
« Reply #55 on: June 26, 2008, 02:51:10 PM »
it's a joke...

anyway, inticreates can't do graphics so 8bit wouldn't be a problem for them.

Oblivion

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Re: So Mega Man 9
« Reply #56 on: June 26, 2008, 03:39:45 PM »
8 bit graphics AND 8 bit music? Fuck this game.

demi

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Re: So Mega Man 9
« Reply #57 on: June 26, 2008, 03:43:03 PM »
low budget games  :'(
Fatal Inertia  :'(
Lair  :'(
MGS4  :'(

Mega Man :hyper


He listed Sony games, lol
fat

cool breeze

  • Senior Member
Re: So Mega Man 9
« Reply #58 on: June 26, 2008, 03:48:58 PM »
8 bit music is cool.  8 bit graphics are hokey and stupid.  I'm sure people who wear an NES controller as a belt buckle with be happy, but I would rather have it look better than Megaman 8.  Wario Land looks awesome on the Wii, they should have done that instead.

demi

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Re: So Mega Man 9
« Reply #59 on: June 26, 2008, 03:50:55 PM »
8 bit graphics AND 8 bit music? Fuck this game.

:rofl
fat