Author Topic: THE WITCHER 3: WILDE HUNT  (Read 216769 times)

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chronovore

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1260 on: January 08, 2020, 01:01:23 AM »

D3RANG3D

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1261 on: January 08, 2020, 03:43:21 AM »
I am at 161 and I barely touched the dlc.

Cerveza mas fina

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1262 on: January 08, 2020, 04:42:51 AM »
Im pretry sure it took me like 50-60 hours.

Dont believe ib content hunting, just experience the game like a surfer rides a wave.

Svejk

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1263 on: January 08, 2020, 07:46:20 AM »
I was about 90+ with the dlc. 

Coax

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1264 on: January 08, 2020, 07:46:50 AM »
Holy shit.

I think it's helpful to know if coming into it fresh that from my experience and what I've seen of others much of these longer hours spent with the game comes from just enjoying what it offers, since there's no real grinding for things as XP comes predominantly from main quests you'll be playing anyway and a fraction from side quests, so leveling up as necessary will mostly occur in the natural course of a playthrough.

It's probably possible to complete the base game in a shorter timeline as some have above, though the DLC included in the complete edition adds to it as well.

I'd agree with Lager that it's worthwhile to just play it as you want. (As a side note I much prefer the Polish VAs but I realize it's not for everyone since it adds an extra cognitive load one mightn't want for a game, also some have grown familiar with the English VAs).

Dickie Dee

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1265 on: January 08, 2020, 08:27:25 AM »
I really did evverrrything though, I kinda got lost in the world. Maxed out all armours, all gwent cards, almost found all POI but kind of gave up around d the sea ones around Skellege, they were just loot I didn't need. Did all the Villa stuff in the DLC. Got every recipe etc...

Only reason I didn't get a Platinum is because I only played on 2nd hardest difficulty and aslo one trophy is hard to get once you leave starting area. Most of the shit I did was just to fuck around in the world.
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MMaRsu

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1266 on: January 08, 2020, 08:59:24 AM »
Gwent  :jeanluc
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Dickie Dee

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1267 on: January 08, 2020, 09:40:27 AM »
Gwent :rejoice
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Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1268 on: January 08, 2020, 10:11:18 AM »
I really did evverrrything though, I kinda got lost in the world. Maxed out all armours, all gwent cards, almost found all POI but kind of gave up around d the sea ones around Skellege, they were just loot I didn't need. Did all the Villa stuff in the DLC. Got every recipe etc...

Only reason I didn't get a Platinum is because I only played on 2nd hardest difficulty and aslo one trophy is hard to get once you leave starting area. Most of the shit I did was just to fuck around in the world.

That's what I plan to do this time. Take my time and don't move on to the next map until all POI are done or I have to.
©ZH

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1269 on: January 08, 2020, 10:19:16 AM »
I think I put in around 110+ on my initial playthrough, no DLC, and I didn't do EVERYTHING but I did a whole lot.
yar

D3RANG3D

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1270 on: January 08, 2020, 02:41:57 PM »
I finished like 99% of everything (Bandit Camps, Monster Lairs, Abandoned Areas etc.) in White Orchard, Velen/Novigrad not sure about Kaer Morhen. I probably finished about 10% of Skellige and I barely started Toussant.


Svejk

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1271 on: January 08, 2020, 02:52:02 PM »
Blood & Wine is possibly the best DLC of any videogame ever.   :lawd

Pissy F Benny

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1272 on: January 08, 2020, 02:53:53 PM »
I need to do another run through blood and wine one of these days :rejoice

I only did one of the branching paths when it came out and never got round to doing the other one  :duh

And from the looks of it I did the lesser path  :fbm
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CatsCatsCats

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1273 on: January 08, 2020, 06:13:05 PM »
I wish I had the time and attention to actually finish a play through of this

toku

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1274 on: January 08, 2020, 08:41:17 PM »
I think on my first play through I was like a little ways into skellige and at 120ish hours or so.

Coax

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1275 on: September 04, 2020, 07:09:02 AM »
Improved graphics coming to free update with ray-tracing, faster loading times :hyper

Quote
We’re working on the next generation edition of The Witcher 3: Wild Hunt!

Developed to take advantage of the most powerful gaming hardware, the next-gen edition of the game will feature a range of visual and technical improvements — including ray tracing, HDR and faster loading times — across the base game, both expansions, and all extra content.

The next generation edition of The Witcher 3: Wild Hunt will release as a standalone purchase, as well as a free update for everyone who already owns the game.

MMaRsu

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1276 on: September 04, 2020, 07:39:24 AM »
how its done
What

Svejk

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1277 on: September 04, 2020, 08:15:43 AM »
 :bow :bow CDPR  :bow2 :bow2

demi

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1278 on: September 04, 2020, 10:46:57 AM »
Something to play on my new Xbox
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Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1279 on: September 04, 2020, 11:14:48 AM »
Good thing I waited this long to play it again. :rejoice

Don Rumata

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1280 on: September 05, 2020, 01:05:19 AM »
Curious to see where they'll implement ray tracing.
Reflections are probably gonna be really limited, there's a handful of tiny windows in the game, maybe a few puddles? Some pieces of really shiny metal armor at best? So my guess is more in the realm of ambient occlusion and GI/bounce light.

So a better version of this:


Also would be cool to get DLSS support.

thisismyusername

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1281 on: September 05, 2020, 02:03:19 AM »
DLSS would be huge for it. But if anything, it looking "pre-downgrade" would be the final/good goal to focus on.

MMaRsu

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1282 on: September 05, 2020, 09:51:51 AM »
DLSS would be huge for it. But if anything, it looking "pre-downgrade" would be the final/good goal to focus on.

Isnt that an entirely different lightning engine?
What

Let's Cyber

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1283 on: September 05, 2020, 05:12:03 PM »
OH GREAT now I have to spend another 150 hours playing through the Witcher 3 again on next gen consoles.

Thanks a lot CDPR, you fucking assholes for sucking up all my time.

El Babua

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1284 on: September 05, 2020, 05:18:46 PM »
GI and shadows are probably on the list. Witcher 3 isn't a very shiny game, but the water looks a little dated now, so RT reflections can definitely help there.

thisismyusername

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1285 on: September 05, 2020, 05:55:13 PM »
DLSS would be huge for it. But if anything, it looking "pre-downgrade" would be the final/good goal to focus on.

Isnt that an entirely different lightning engine?

It should be the target. :maf

Let's Cyber

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1286 on: December 13, 2022, 02:55:35 PM »
it's been 84 years...


MMaRsu

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1287 on: December 14, 2022, 11:14:15 AM »
Update runs like shit, game crashed multiple times fiddling with the RT settings.

Fuck off, uninstalled going back to High On Life
What

Let's Cyber

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1288 on: December 14, 2022, 02:51:42 PM »
This is a S-tier upgrade for consoles. The god awful draw distance, muddy textures, 1 min plus load times, and bad framerate? Gone, at least on performance mode. If you have VRR, it's essentially flawless (still hitches when the game auto saves but whatevs). It is like a 2 second load from one fast travel point to another, at least in White Orchard. I switched to default camera on horseback but I like the new close camera for exploration. In combat however will be a matter of taste when fighting large groups. Prepare to be hit by attacks off screen a lot.

I consider the ray tracing mode on PS5 unplayable tbh. It doesn't just dip below 30 fps but feels so unbelievably slow and stuttery on top of it. It's like playing in molasses. Looks amazing though. I was in a forest at night during a thunderstorm, switched to RT and the atmosphere was on another level.

Nintex

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Re: THE WITCHER 3: WILDE HUNT
« Reply #1289 on: December 25, 2022, 05:45:28 PM »
They released a whole bunch of fantastic music covers for the promotion of the game





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