Initial thoughts on Injustice 2:
+ Solid roster of characters. Not everyone from the original is back, but chances are that you'll find someone new to replace an old favorite.
+ Like the first game, you get different styles of game play (MK style back-forward, down-forward, or SF-style HCF, QCF motions, negative edge, etc.)
- The game play still feels a bit stiff and I don't feel like I have complete control over the characters at times. (This is how I felt about MK and the previous Injustice)
- Canned combos. I wish this was more free-form. MK already has canned combos and I wish they'd ditch them to make this stand out more.
- Zoning spam is still very much a problem in this game and will frustrate new players. Prepare to be pissed off by Darkseid and Deadshot projectile spamming. (Hint: DUCK! Regular shots will just go right over you without doing damage!)
+ Solid single player component. This is the first fighting game I can remember where my friends list online was full of people playing the story mode and the multiverse mode instead of multiplayer!
+ Very good netcode. I had no complaints with the matches I played.
- Stage transitions and super move animations are on the longer side and can start to feel tedious after you've seen them enough times.
+ Faster load times than the original game.
+ PS4 Pro support.
+ Character customization. Gives you a reason to play single player. (You can also get money/parts in multi, but there seems to be way more bonuses for offline stuff) The game basically has a loot system, with lots of armor/parts/abilities for your characters.
- Premium skins are just shaders, I.E. you cannot change their looks when you equip different parts.
+ Character leveling. Offline and online fights will level up your character, giving you a reason to stick with someone. Higher levels = better armor options.
- Loot is randomized. You can't just work towards getting parts for a certain character if you want to focus on him/her.
+ Pretty nice visuals. It doesn't look as "jaw dropping" as some have stated, and the character models are on the smaller side, but it's still a nice looking game overall.
- Forgettable soundtrack. Exactly like the first game here- I don't even remember what the background music even sounds like!
+ Character personality/dialogue. There's a TON of dialogue in this game and characters' personalities really shine through.
- Presentation needs work. This is another Netherrealm staple to me. This game is just like their other titles in that things are just not as 'flashy' or slick as just about every other fighting game out there. Feels too cheesy, even for a comic book game.
Overall, it feels like a really solid game with a lot to do, but I think I was right on the money with thinking that I will probably drop this from my main rotation once Tekken 7 is out and come back to check out DLC as it releases. I think Tekken 7 is going to be a much, much better game, unless they fuck up the net code.