does sound real nice. jurys out on the glare / god rays. tested and roadtovr folks disagreeing there. controllers look great but the headset still has enough caveats it's a little disappointing, it's like all the problems i have with this gen's vr have been solved in various headsets but index does seem to be the closest. 3x the price of the competition though, for pretty marginal improvements or really, just a different option, to what Oculus are doing.
Rift S - Eliminates god rays, simple stable inside out tracking. Still suffers from sde, eschews the previously great Rift and Rift Quest design for dumb WinMR look, reduces refresh rate to 80hz. Eh, almost good, but ultimately very disappointing.
Rift Quest - Good all round, wireless, looks pretty great tbh. No support for streaming or connection to PC kills it for enthusiasts, locked ecosystem, low power, 2hrs battery. Seems like a huge miss not to just leverage this headset as their pcvr option that's also portable (the VR Switch!), insert clip in displayport cable to play. Even just keep offering the original lower res Rift as a budget/lower spec req option.
Samsung Odyssey+ - Almost eliminates SDE, simple inside out tracking. Controllers are kinda jank, almost great, but the trackpad is dumb, tracking could be a lot better (relies on 2 cameras), sweet spot is real small.
Valve Index - Almost imperceptible sde, fast illumination time (time for pixels to light up 0.33ms vs 1.83 or something. makes ghosting almost imperceptible supposedly) kinda agree inside out tracking isn't quite there so kinda into the base station design, high quality build, "high subpixel density" (same as odyssey+). LCD Screens, reported to have really strong glare and god rays though maybe this is bs? Way more expensive than competing solutions while offering similar features - Quest has same res but with OLED panels, Odyssey+ has similar lcds, Vive Pro same but amoled).
Vive Pro - Same res, amoled, solid design. Even more expensive than Index. (don't know much about this one).
Quest almost has me. Lack of pcvr kinda kills it though and Rift S is just really uncompelling.