"KEEP WOKENESS OUT OF SAINTS ROW" says the person who has only played 3 and 4, while neglecting 2, a game about gentrification and corporate colonization of culture. A game where, the previous Saints hideout was turned into a memorial to represent anti-gang sentiment. Saints Row has always had politics hidden in the background behind the zaniness.
It's okay if you haven't played 2, but the please be aware that the Saints franchise is all over the map and your idea of what it is and represents doesn't necessarily mean it's the only interpretation.
Political satire is another thing SR just copied wholesale from GTA tbh.
Their political radio shows were basically those from GTA copy pasted in.
I mean, SSX Deadly Descents apparently* turned out OK despite a massively-negative initial trailer and similar "We're changing the series almost 180 style-wise from the other games" vibes.
*what I heard
Yes and no.
It was an alright game in its own right.
It had nothing of what made SSX, SSX. So if you were a fan (i wasn't so whatever) it really didn't deliver on that.
A bit like Rainbow Six Siege you could say, it's a good competitive shooter, but if you liked the Red Storm Rainbow Six games, it really had nothing to offer you.
This one seems closer in general design, just the humor and style seem different, so even if you hate the style, you'll probably be able to somewhat enjoy the open world gameplay.
Well my argument I've always made is that Saints Row IV is a Flanderization of the franchise. You say the new SSX wasn't what made it SSX, but SRIV betrayed so much of what I liked about Saints Row it to this day remains the only game in the franchise I have never completed. Turning a gang crime franchise into one with super powers. Gag.
So things go full circle. One man's shit is another man's treasure.
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Yeah but did i argue in favor of SR4? You're saying the same thing i'm saying, that the series gradually lost the plot with each subsequent entry, and needed to be toned down.
Although this new one seems more in the tone of 3, than 2.
2 out of 3 enemy factions aren't even rival gangs (kind of like SR3/4, where the gang thing was basically gone).
Although i agree with MormaPope about the series in general being graced with good luck, all in all they were mediocre games, saved by charm.
If you remove that charm, they'll have a very hard time getting by, but then again GTA is MIA and there is little to no competition in the genre nowadays.