Here's my Archfiend deck. Seems to have really good synergy.
- 3x Tour Guide From the Underworld
- 3x Archfiend Heiress
- 2x Fiendish Rhino Warrior
- 2x Terrorking Archfiend
- 3x Archfiend Calvary
- 3x Archfiend Commander
- 1x Archfiend Empress
- 3x Archfiend Emperor, the First Lord of Horror
- 1x Raigeki
- 1x Monster Reborn
- 1x Foolish Burial
- 3x Allure of Darkness
- 3x Falling Down
- 3x Archfiend Palabyrinth
- 1x Mirror Force
- 1x Epidemic Eradicator Virus
- 3x Call of the Haunted
- 3x Call of the Archfiend
Extra:
- 1x Dante, Traveler of the Burning Abyss
- 1x The Phantom Knights of Break Sword
- 1x Evilswarm Exciton Knight
- 1x Number 41: Bagooska
- 2x Masterking Archfiend
- 1x Knightmare Cerberus
- 1x Knightmare Phoenix
- 1x Wee Witch's Apprentice
- 1x Knightmare Unicorn
- 1x Mekk-Knight Crusadia Avramax
- 1x Underworld Goddess of the Closed World
Still workshopping a lot of the extra deck stuff but Masterking Archfiend is easy to bring out with Tour Guide.
I really just love Archfiend Emperor (and have for years in Duel Links), he's so versatile and fun to bring back over and over. Archfiend Heiress, missing in Duel Links, completes the package. I usually seem to always have a good option, unless I'm up against a completely broken deck lol.
Falling Down is pretty broken. Most people are completely unsuspecting that they'd lose control of their own monster, and just have traps to negate or benefit from destruction.
I also have a Doomking/Zombie World deck I've been testing in solo mode, might fire it up online soon.